• 1812 The Invasion of Canada

    In 1812 – The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.

  • A House Divided

    A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and state’s rights. The period from 1840 to 1861 saw these issues brought to a boil, and in 1861 the nation became tangled in a terrible war that lasted four long years.

  • Axis and Allies 1941

    Quick and Convenient: Axis & Allies 1941 is designed to be set up and played more quickly than any previous A&A game. In essence, this is a simplified A&A experience that will introduce players to the A&A mechanics and play style. Play time runs between 1.5 to 2 hours.

  • Battlecards

    Frustrated by the stalemate in the west, Hitler turns his fierce ambitions eastward. But standing in his way is an empire with vast resources, determined people, and a leader whose lust for power and ruthlessness could be Hitler’s match. The Soviet Union rises to the challenge with great tenacity and a seemingly endless supply of soldiers willing to give their lives for the state. Can the Red Army overwhelm the Wehrmacht? Can the Luftwaffe hold the skies against the growing Red Air Force? Will Hitler or Stalin be victorious in the largest single battle-front in all of history? You make the orders, you choose the targets, and you reap the glorious victory or the final defeat!

  • Cuba Libre

    In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

  • Diplomacy

    In the game, players represent one of the seven “Great Powers of Europe” (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of “orders.” The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.

  • Diskwars

    Set amid the constant warfare of the Old World, Warhammer: Diskwars is a game of ferocious, fast-paced tabletop battles for two to four players. At the heart of the game’s conflicts are its disks, which represent heroes and units from across the Old World. During the game, you activate these disks, flipping them end over end to move them across the battlefield, position them to attack, and interact with terrain and other disks it overlaps. When one disk covers another disk, the disk on top is considered to be “pinning” the disk below it; this prevents the pinned disk from activating, and at the end of the round, overlapping disks must fight one another. By maneuvering carefully to pin your opponent’s units, you can strike them down, seize control of the battlefield, and win the day!

  • Memoir 44

    Memoir ’44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.

  • Pacific Typhoon

    The game setting is the naval and air war in the Pacific theatre during World War II. Pacific Typhoon depicts the history of the air-naval battles of the Pacific War with 40 battle cards, each of which represents an historical naval or air battle such as Pearl Harbor, Midway, Surigao Strait, etc. Players compete by fighting a non-sequential series of twenty of these battles. A battle lasts for one round of play, so each player gets to play once per battle. The round-leader starts by picking one of two battle cards (he discards the unpicked one). The chosen battle card determines the year of battle. The battle card is also worth a certain number of victory points and resources to whoever wins it. The round-leader alternates after each battle, and the game ends after 20 battles (when the Battle Card deck is exhausted).

  • Pocket Battles: Celts Vs. Romans

    A war game that fits in the pocket! Tiles represent troops and troops make up units in your army: just determine the size of the battle and create your own army from a pool of existing troops.

  • Risk

    Take a Risk! The goal is to conquer the world.

  • Risk: 2210

    Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.

  • Risk: Lord of the Rings

    A new version of Risk that borrows thematic elements from the Lord of the Rings Trilogy

  • Risk: Star Wars

    There are 3 factions in the game, the Rebellion, the Empire, and the Hutts each with its own victory condition.

  • Star Wars Rebellion

    Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players!

  • Stratego

    The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission–protect your flag and capture your opponent’s flag.

  • Twilight Struggle

    Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle…

  • War of the Ring

    In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.

  • War on Terror

    The goal of War on Terror, the boardgame is to liberate the world, ridding it of fear and terrorism forever. Naturally, only the biggest and strongest Empires are up to this task and so a certain amount of dominance needs to be proved. Alternatively, you can play as the terrorists, fighting for a world without empires.

  • World of Tanks: Rush

    The deck-building card game World of Tanks: Rush is based on the World of Tanksonline game, uses the same terminology as that game, and has been illustrated by the same artists.