Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc… Sure, under normal circumstances, it’s easy to give an example of a frozen food or a dog breed, but you’ll find that your brain works a little differently under pressure!
Moral Dilemma is a rude, adult party game where the right answer is always determined by your peers. This party game of ethical debate will put you and your friends in a position to discuss some of the most outrageous predicaments with some of the most terrible resolutions that we could think of. Two unique sets of rules will create two very different ways to play the game! In one set, argue for what you believe, and in the other you argue for whatever the cards tell you.
You won’t get bored with this game! Each Kicker Card challenge makes every round unique! In addition, players get to “police” other players and give them an unwanted letter score if they “slip up.” Seasoned players of 8 or even 9 at a table will have this game over in 45 minutes or less! Once there’s a D-O-N-K-E-Y in the game, the players start dropping like flies. There may only be one champion, but everyone walks away a winner with this game! Absolutely as much fun to lose as it is to win!
In Mad Libs: The Game, players use the word-filled game cards in their hand combined with the sentence card in play to make the most appropriately inappropriate sentences possible. The funniest sentence by popular vote wins the round, and the first player to win three rounds wins the game.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like “Hairy” or “Smarmy”) from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.