Score the most victory points by delivering potions via Broom Service throughout the magical realm.
The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their “native” currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.
Now five to six players can sail into the uncharted and explore and settle the mysterious islands near Catan! The 5-6 Player Expansion for The Seafarers of Catan allows you to add 1-2 more opponents without sacrificing ease of play. Try one of ten new exciting scenarios! Designed for 5-6 players, it adds even more drama to the award-winning game of seafaring, exploration, and trade.
Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios and three missions; some of the scenarios make use of the missions while others do not.
Traders & Barbarians is distributed as the third major expansion for The Settlers of Catan, although it is actually a compilation of small expansions and variants. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined with them.)
In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.
In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don’t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who’s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who’s actually moving!
1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice, and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that, it all comes down to the roll of the dice…