Additional information
Age | 10+ |
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Players | 4-8 |
Library | |
Difficulty |
In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!
Age | 10+ |
---|---|
Players | 4-8 |
Library | |
Difficulty |
Crabs Adjust Humidity: Volume Three adds 112 cards for use with Cards Against Humanity.
In the original game, five wooden items sit on the table waiting to be caught — a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair — and the item to be grabbed depends on what’s shown on the card revealed that round. Ghostblitz 5 vor 12 increases the challenge by including nine objects in five colors. Each round, a player reveals a card that shows three of these objects, and the player who grabs the object that has neither the same shape nor color appearing on the picture keeps the card.
Absolute Balderdash is the expanded second edition of Balderdash. Balderdash is based on bluffing your opponents into guessing your false definitions to obscure words. Absolute Balderdash adds several new categories to the mix: Movies (make up a plot), Dates (say what happened on it), People (say what the person did), and Initials (make up what they stand for). The real answers are often even more outrageous than the bluffs, so the game offers plenty of laughs.
Disorder is a word game that takes wits, strategy and a bit of bluffing. Each round, players must add one card to the board. They can choose it to be a specific letter, or they can opt to make it wild! Either way, they have to make sure it fits, because sooner or later, somebody is going to have to face the music… do they add another letter and risk it all? Or is it time to throw down the gauntlet and challenge? These letters can form lots of different words… or can they? Is it really a word or are people bluffing? Anything can be made out of Disorder, but if it happens on your turn… you better be able to come up with the right word!
Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller’s card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins.
In Mad Libs: The Game, players use the word-filled game cards in their hand combined with the sentence card in play to make the most appropriately inappropriate sentences possible. The funniest sentence by popular vote wins the round, and the first player to win three rounds wins the game.
Moral Dilemma is a rude, adult party game where the right answer is always determined by your peers. This party game of ethical debate will put you and your friends in a position to discuss some of the most outrageous predicaments with some of the most terrible resolutions that we could think of. Two unique sets of rules will create two very different ways to play the game! In one set, argue for what you believe, and in the other you argue for whatever the cards tell you.