Abstract strategy game where players move disc-shaped pieces across an 8 by 8 cross-hatched (“checker”) board.
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
XiangQi is one of the most played board games in the world. Translated loosely as “elephant game”, the name of XiangQi may have first been recorded in Songs of Chu during the 4th century BC of early China; in the state of Qi during the Warring State Period, the name “XiangQi” meant ivory Liubo pieces, not modern XiangQi played by Chinese. The modern Xiangqi set dates back to the Tang dynasty.
Done by the creators of the Farming Game, this takes their wonderful concept to a new level! Similar to the Farming Game, each player owns a construction company. Through buying equipment and winning bids, players are able to increase their production and thus their income! Players win when they make $1,500,000. This game teaches debt management, diversification of assets, and other useful skills for children and adults.
Backgammon is a classic abstract strategy game dating back thousands of years. Each player has a set of 15 “men” that must be moved from their starting positions, around, and then off the board. Dice are thrown each turn, and each player must decide which of his men to move based on the outcome of the roll. Players can capture each other’s men, forcing the captured men to restart their journey around the board. The winner is the first player to get all 15 men off the board. A more recent addition to the game is the “doubling cube”, which allows players to up the stakes of the game, as it is often played for money. Although the game relies on dice to determine movement, there is a large degree of strategy in deciding how to make the most effective moves given each dice roll as well as measuring the risk in terms of possible rolls the opponent may get.
There’s No Place Like Home! (Even if it’s Springfield…) Pick your team, the Simpson’s Family, the School, the Springfield Nuclear Power Plant or Krustylu Studios. Then run, jump, bump and slide your way from START to HOME. IF you’re lucky, you’ll draw a Special Card that gives you a one-up on the competition. Will your team get to home, sweet home before somebody gets revenge, sweet revenge?