Chinese Checkers, or Stern-Halma, is a version of Halma supporting up to six players. Parenthetically, it is neither Chinese nor is it Checkers. In many countries, it’s known as Chinese Chess or China-Chess which is even less accurate and definitely shouldn’t be confused with Xiangqi which is the true Chess variant from China.
Backgammon is a classic abstract strategy game dating back thousands of years. Each player has a set of 15 “men” that must be moved from their starting positions, around, and then off the board. Dice are thrown each turn, and each player must decide which of his men to move based on the outcome of the roll. Players can capture each other’s men, forcing the captured men to restart their journey around the board. The winner is the first player to get all 15 men off the board. A more recent addition to the game is the “doubling cube”, which allows players to up the stakes of the game, as it is often played for money. Although the game relies on dice to determine movement, there is a large degree of strategy in deciding how to make the most effective moves given each dice roll as well as measuring the risk in terms of possible rolls the opponent may get.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Race your four game pieces from Start around the board to your Home in this Pachisi type game. By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents’ pieces off the track and back to their Start position.
The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.
There’s No Place Like Home! (Even if it’s Springfield…) Pick your team, the Simpson’s Family, the School, the Springfield Nuclear Power Plant or Krustylu Studios. Then run, jump, bump and slide your way from START to HOME. IF you’re lucky, you’ll draw a Special Card that gives you a one-up on the competition. Will your team get to home, sweet home before somebody gets revenge, sweet revenge?