In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5×5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
In Chickyboom, the chickens are hanging out on their colorful wooden perch — but if one of them decides to leave, the whole perch will teeter. Collect as many chickens, hay bales and wagon wheels before the rocking perch topples. How many pieces can you save? The chickens, hay bales and wagon wheels have different weights, meaning different point values. The player with the highest score wins the game. Selecting a heavier piece receives more points but entails more risk of making the perch topple. If you cause the perch to topple, five points are deducted from your total.
The game is abstract, each player has set of pawns of his color. Each turn player rolls a die using the Pop-O-Matic and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane.
The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you’re the smartest scientist in the lab…
In Spinderella, players race to get their three ants across the forest floor as quickly as they can, but spiders await in the branches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them, of course, so search for the right time to act and the right places to hide.
This is a version of Scrabble for players aged 5-12 featuring a double-sided board. The introductory version resembles more a crossword puzzle in which all the possible words have already been spelled out. This is an aid to learning about spelling. Points are earned by completing words. The reverse side is an entirely blank grid, leaving players to come up with their own words. A point is earned for each letter placed. Letters are formed from cardboard tiles and do not have values.