In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who’ve faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society — but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.
Farm fresh produce is in higher demand than ever! There’s just one problem. Well, several. Higher demand means more yay-hoos trying their hand at the soiled science. There are also rampant dust storms, errant robotic threshers, and…FrankenCrops? No worry. As they say, the early bird gets the worm, and any taters attached to that worm.
“The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!”
The Koryŏ dynasty is now defunct, replaced by the Chosŏn dynasty founded by General Yi. Unfortunately, soon after its founding, figures of intrigue nicknamed the “Watchers” appeared all over the realm of Chosŏn. Since then, feud and disorder has sprouted everywhere, but instead of the usual political contests and sneaky manipulations, armed warfare has become the rule. The influence of the “Watchers” on some families has grown strong, and some whisper that their extraordinary powers even allow them to travel through time…
In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that’s below the card’s number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.