Guess the color of hidden pegs. A deduction game where each player takes turn making a limited number of guesses, using logic to deduce what pegs the opponent has hidden.
In Battle Sheep (first released as Splits), players start the game by constructing the board from identical four-hex tiles, then each player places his/her tall stack of discs on one of the border hexes. Players take turns removing some number of discs from the top of one of their stacks, moving that new stack of discs as far away as it can go in a straight line. Players must leave at least one disc behind when moving, so the board gradually fills up and movement opportunities become more and more scarce. The player occupying the most spaces at the end of the game wins!
Abraca…what? is a family game of deduction and spellcasting. On your turn, you try to cast one of the spells you have in front of you — but it’s harder than it looks because only the other players can see which spells are available to you! So with cunning wit, clever logic, and a little luck, you have to determine which spells to use against your competitors. Watch your magic words, though, because if you try to cast the wrong spell too often, you’ll lose the game!
In Quartex, players take turns placing a tile next to other tiles already in play, growing an expansive tile field on the table. Each tile depicts one-quarter of a symbol on each corner. When you place a tile, the corners of your tile must match the corners of the adjacent tiles. If your tile provides the fourth corner of a shape, thereby completing it, you earn a point token of that color. At the end of your turn you draw a new tile, and the game ends once all the tiles have been placed or no one can add a tile to the field.
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9×9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else’s, but as the board fills up this becomes harder because there are fewer empty spaces left… and another player’s tile may also extend your own path in a direction you’d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.