A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and state’s rights. The period from 1840 to 1861 saw these issues brought to a boil, and in 1861 the nation became tangled in a terrible war that lasted four long years.
Frustrated by the stalemate in the west, Hitler turns his fierce ambitions eastward. But standing in his way is an empire with vast resources, determined people, and a leader whose lust for power and ruthlessness could be Hitler’s match. The Soviet Union rises to the challenge with great tenacity and a seemingly endless supply of soldiers willing to give their lives for the state. Can the Red Army overwhelm the Wehrmacht? Can the Luftwaffe hold the skies against the growing Red Air Force? Will Hitler or Stalin be victorious in the largest single battle-front in all of history? You make the orders, you choose the targets, and you reap the glorious victory or the final defeat!
In the game, players represent one of the seven “Great Powers of Europe” (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of “orders.” The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Set amid the constant warfare of the Old World, Warhammer: Diskwars is a game of ferocious, fast-paced tabletop battles for two to four players. At the heart of the game’s conflicts are its disks, which represent heroes and units from across the Old World. During the game, you activate these disks, flipping them end over end to move them across the battlefield, position them to attack, and interact with terrain and other disks it overlaps. When one disk covers another disk, the disk on top is considered to be “pinning” the disk below it; this prevents the pinned disk from activating, and at the end of the round, overlapping disks must fight one another. By maneuvering carefully to pin your opponent’s units, you can strike them down, seize control of the battlefield, and win the day!