“The Game of Scattergories,” published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list ‘with answers that begin with the same letter.’ If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.
Option is a Scrabble-like game where players form words crossword-style to score points. The twist is that instead of tiles the players use prisms that have letters on two sides in two different colors (bonus points are scored for making a word with all one color). Players can also flip letters already on the board in order to make new words.
Quiddler challenges players to create words from an ever-increasing number of letter cards in their hand. The game lasts eight rounds, with three cards being dealt to each player in the first round, four cards in the second, five in the third, and so on. Each card has one or two letters on it as well as a point value.
In the game, players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on their word. Players may use their earned money to buy one letter “patent” in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own ‘crossword’. When a player uses up all their letters, all players take a new tile from the pool. When all the tiles are gone, the first player to use up all the tiles in their hand wins.
Boggle is a timed word game where players attempt to find as many connected words as possible from the face up letters resting in a 25 cube grid. When the timer runs out, players compare their list of words and remove any shared words. Points are then awarded for remaining words, depending on how many letters are in the word.
In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.