Scruples… The game that poses 252 moral dilemmas on issues of work, money, friends, family, neighbors and, of course relationships!
In the original game, five wooden items sit on the table waiting to be caught — a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair — and the item to be grabbed depends on what’s shown on the card revealed that round. Ghostblitz 5 vor 12 increases the challenge by including nine objects in five colors. Each round, a player reveals a card that shows three of these objects, and the player who grabs the object that has neither the same shape nor color appearing on the picture keeps the card.
Our intrepid adventurers have sailed on a journey, finding the hidden cave of a mythic monster. There are so many strange things there! The Captain allows the crew to search through the place and bring back to him what they have found, but by bluffing the Captain, they will try to keep the best part of the loot for themselves…
Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller’s card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins.