Showing 217–252 of 306 results

  • Rhino Hero

    Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.

  • Road Rally USA

    Do you feel the need for speed? If so, Road Rally USAhas you covered! Simply pressing the accelerator is not enough, as you must be efficient, managing your fuel and coming in first at your optimal checkpoints to maximize your score. Thus, you need to race and maneuver to be in the proper position when scoring your checkpoints.

  • Rock Paper Wizard

    In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon’s pile.

  • Rollin’ Locks

    Who doesn’t like treasure? Roll dice to unlock the locked chests… Once every chest is unlocked the players with the most valuable treaure wins!

  • Saboteur

    Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

  • Saboteur 2

    In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!

  • Saboteur: The Duel

    Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone, you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent, you’ll just want to collect more than that player, but naturally your opponent will try to block your progression by all means.

  • Sagrada

    Each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement…as well as bonus points for dark shades of a particular hidden goal color.

  • Santorini

    Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore.

  • Saskatoon on Board

    Saskatoon On Board is a Monopoly clone based on the city in Saskatchewan, Canada. Board squares are replaced with landmarks and businesses from the area. Proceeds from the game go to benefit the Huskies Football.

  • Save Doctor Lucky

    It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his stubbornness, but tonight, you must Save Doctor Lucky.

  • Scattergories

    “The Game of Scattergories,” published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list ‘with answers that begin with the same letter.’ If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.

  • Schmovie

    In Schmovie, you’re trying to convince others that you have the best title ever for whatever concept is being pitched to the producers. What’s the actual storyline? Doesn’t matter – the title is what’s important, so put your all into making something memorable!

  • Schotten Totten

    In Schotten Totten, nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. And in a unique twist, you may use your powers of logic to claim a stone even before your opponent has played all three of his cards, by demonstrating that the stone is impossible for him to win. Successfully claim five stones, or any three adjacent stones, and you win the game.

  • Scrabble

    In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.

  • Scrabble: Junior

    This is a version of Scrabble for players aged 5-12 featuring a double-sided board. The introductory version resembles more a crossword puzzle in which all the possible words have already been spelled out. This is an aid to learning about spelling. Points are earned by completing words. The reverse side is an entirely blank grid, leaving players to come up with their own words. A point is earned for each letter placed. Letters are formed from cardboard tiles and do not have values.

  • Scrabble: Slam

    It’s the Scrabble Slam Card Game! You’re gonna love this fun twist on America’s favorite word game — Scrabble! Impress all your friends with your vast vocabulary and extensive knowledge of the English language!

  • Scruples 90’s Edition

    Scruples… The game that poses 252 moral dilemmas on issues of work, money, friends, family, neighbors and, of course relationships!

  • Seikatsu

    In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.

  • Sequence

    Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally.

  • Set

    In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined.

  • Set Dice

    Set Dice has three dice games in one box, and in all three games, the more sets you make, the higher your score. What’s a set, you ask? To make a set, you need three dice on which the shape of the symbols on them are all the same or all different, on which the number of symbols are all the same or all different, and on which the color of the symbols are all the same or all different.

  • Skipbo

    Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable “Skip-bo” wildcard.

  • Skyjo

    very player has 12 hidden cards (3×4). Two are turned face up. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. Round ends when one player has only open cards. (equal turns). All card will be revealed. Add the numbers of the card for scoring. Game ends after one player has 100 or more points. Whoever has the lowest number wins.

  • Smash Up

    The “shufflebuilding” game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

  • Snake Oil

    In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it’s your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round’s customer buys your product, you win!

  • Snakes and Ladders

    The rolling, climbing, and sliding action game!

  • Snappy Dressers

    Snappy Dressers cards show quirky and delightful animal characters dressed in the snappiest of outfits! Cards are beautifully designed with interesting animals like the sloth, panda, and fox — all dressed in funky, cool outfits. Players try to identify a match, such as types of animal, items of clothing, or the gifts in the characters’ hands. Each card matches every other card in exactly one way!

  • Sorry

    Race your four game pieces from Start around the board to your Home in this Pachisi type game. By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents’ pieces off the track and back to their Start position.

  • Sorry: The Simpsons

    There’s No Place Like Home! (Even if it’s Springfield…) Pick your team, the Simpson’s Family, the School, the Springfield Nuclear Power Plant or Krustylu Studios. Then run, jump, bump and slide your way from START to HOME. IF you’re lucky, you’ll draw a Special Card that gives you a one-up on the competition. Will your team get to home, sweet home before somebody gets revenge, sweet revenge?

  • Space Race

    Can you be the first to build your ship, gather your crew, and launch before everyone else?

  • Spank the Yeti

    Spank the Yeti is inspired by the popular parlor game, F*ck, Marry, Kill. Each round, one player pairs up three Action Cards with three Object Cards (people, creatures, and things), and the other players try to correctly predict his or her answers. You don’t really know your friends until you know whose dingleberries they’d eat.”

  • Spellcaster

    Legend speaks of the enchanted Sapphire Island. Shrouded in mist and magic, the island summons mages to battle in the ultimate test of magical combat — but only those who survive the supernatural duels are granted great prestige and riches.

  • Spinderella

    In Spinderella, players race to get their three ants across the forest floor as quickly as they can, but spiders await in the branches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them, of course, so search for the right time to act and the right places to hide.

  • Splendor

    Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

  • Spot it! Splash

    Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.