Showing 289–306 of 306 results

  • Trouble

    The game is abstract, each player has set of pawns of his color. Each turn player rolls a die using the Pop-O-Matic and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane.

  • Trumpolicy

    Dare to play with your friends and ebate the kind of society you want! Select and secure those policies you want. Prevent other players from securing policies they might want by using your political influence.

  • Tsuro

    A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else’s, but as the board fills up this becomes harder because there are fewer empty spaces left… and another player’s tile may also extend your own path in a direction you’d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

  • Ultimate Werewolf Inquisition

    A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they’ve called in a group of master inquisitors to help sort out this mess before it’s too late. That’s where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.

  • Uno

    Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

  • Uno Deluxe

    Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

  • Upwords

    Players take turns forming words on either an 8×8 matrix gameboard (in the current new classic version offered by Winning Moves) or on a 10×10 matrix gameboard (in the currently offered Hasbro Euro edition). Words may be formed horizontally or vertically on the grid, as in Scrabble, but as the title suggests the letters may also be stacked, so already-played words can be changed into different words by having letters stacked.

  • Urban Myth

    Urban Myth consists of a game board divided into four city blocks, six playing pieces, and a deck of 700 game cards in six subject categories: Celebrity, Health, Classics, Nature, Business and Crime.

  • Vizia

    Vizia consists of 72 colored triangular tiles, with a dozen triangles in each of the primary and secondary colors, and 48 player tokens, a dozen in each of four colors. During set-up, each player takes a set of tokens and two tiles, keeping them secret from other players; four tiles are turned face-up to form a communal pool.

  • Waterworks

    Play your cards to be the first to connect a correctly-aligned spout to your system of non-leaking pipes, of minimum-length or greater.

  • What do you Meme?

    Party card game for friends for the social media generation. Think you’ve got what it takes to out-meme your friends IRL? Compete to create the funniest meme by pairing Caption Cards with the Photo Card in play. A rotating judge picks the best combination each round. Play until you’re hungry, at which point stop playing and order a pizza. The rules are simple. Each round, a rotating judge plays a Photo Card and everyone else plays a Caption Card to complete the meme. The judge decides the funniest pairing, and whoever played the winning Caption Card wins the round. Lather, rinse, repeat.

  • What?

    WHAT is a hilarious party game of who-said-what. Players are asked to write responses to humorous questions and situations, and everyone must guess who wrote what.

  • Wits and Wagers

    Not a trivia buff? It doesn’t matter! In Wits & Wagers, each player writes a guess to a question such as “In what year did the bikini swimsuit makes its first appearance?” or “How many feet wide is an NFL football field?” and places it face-up on the betting mat. Think you know the answer? Bet on your guess. Think you know who the experts are? Bet on their guess. The closest answer–without going over–pays out according to the odds on the betting mat. Strike it big and you’ll be cheering like you just hit the jackpot!

  • Ya Blew It!

    Warning: shouts of “Fire in the Hole!” might erupt as you engage in this risk-taking social game. Players dig deep in the card deck to mine for diamonds and stake their claim. However, other prospectors may try to steal from you and give you the shaft! You can play it safe, or push your luck looking for a bigger claim, either way it’s explosive, and you’ll enjoy the fun with every suspenseful roll of the unique 8-sided dynamite dice!

  • Yum

    A game that shares many similiarities to Yhatzee but with a modified scoring system.

  • Zombie Dice

    In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

  • Zombie Fluxx

    Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!)

  • Zombies!!!

    Players take on the role of a survivor amid city streets sprawling with Zombies. Movement is determined by dice roll as is combat when the player’s piece is in the same square as a Zombie. Players must conserve bullets and protect their life counters. At the end of the turn a dice roll directs the player to move a number of Zombies one square (because they are the slow George Romero type).