Showing 541–576 of 630 results

  • The Castles of Burgundy

    The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

  • The Colonists

    In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.

  • The Construction Game

    Done by the creators of the Farming Game, this takes their wonderful concept to a new level! Similar to the Farming Game, each player owns a construction company. Through buying equipment and winning bids, players are able to increase their production and thus their income! Players win when they make $1,500,000. This game teaches debt management, diversification of assets, and other useful skills for children and adults.

  • The Downfall of Pompeii

    The year is AD 79. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try to make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash just ten years later. Who will survive the eruption of Vesuvius unscathed?

  • The Enchanted Tower

    Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that’s neither here nor there for now – let’s get out there and free her from the enchanted tower.

  • The Estates

    The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

  • The Farming Game

    Similar to Monopoly, but instead of buying real estate, players acquire plots of land and plant a variety of crops in the hopes that the harvest will pay out big. However, with each harvest comes the unavoidable cost of doing business (fertilizer, equipment breakdown, purchasing new seeds, labor problems, etc.). The first player who has a total net worth (including land, equipment, livestock, etc.) of $250,000 becomes a “Full Time Farmer” and wins the game – thus getting rid of the time-consuming player elimination aspect of Monopoly.

  • The Game of Life

    This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.

  • The Godfather: An Offer You Can’t Refuse

    Hunt for those who would take sides against the family. The Godfather: An Offer You Can’t Refuse is a mafia-style, deductive party game based on the iconic film trilogy by Francis Ford Coppola that starred Marlin Brando as Don Corleone.

  • The Grizzled

    The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.

  • The Hobbit an Unexpected Journey – Journey to the Lonely Mountain

    The Hobbit: An Unexpected Journey – Journey to the Lonely Mountain Strategy Gameblends thematic gameplay with scenes, events, and characters from the first Hobbitfilm from director Peter Jackson.

  • The Hobbit Board Game

    The Hobbit is a novel that tells the tale of a diminutive hero that, with the help of a group of stalwart dwarves, sets off to infiltrate Smaug’s lair in an effort to plunder the dragon’s vast hoard of treasure. Now it’s your turn to take on the roles of the dwarves, aiding Bilbo in his monumental quest to defy the odds and become a legend…

  • The Hobbit Card Game

    In The Hobbit Card Game, two teams play against each other: good versus bad. The basic game mechanism is trick-taking, but whoever wins the trick can distribute the cards amongst all the players, depending on his character’s ability. Bilbo, for example, must keep one card from the trick, give one card to another player, then discard the remaining cards.

  • The Little Prince: Rising to the Stars

    In the Little Girl’s wake, go to meet the Little Prince, flying on board your biplane! Flying from cloud to cloud and from surprise to surprise searching precious stars, an unexpected journey awaits.

  • The Magic Labyrinth

    The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.

  • The Mind

    The Mind is more than just a game. It’s an experiment, a journey, a team experience in which you can’t exchange information, yet will become one to defeat all the levels of the game.

  • The Pillars of the Earth

    At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral’s construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points.

  • The Pursuit of Happiness

    We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

  • The Red Dragon Inn

    In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.

  • The Resistance

    The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

  • The Table is Lava

    The Table Is Lava presents players with a simple challenge: Toss cards onto the table to save your meeples, while trying to knock other players’ pieces into the lava at the same time. Have the most survivors, and you win!

  • The Towers of Arkhanos

    In The Towers of Arkhanos, players must jointly build arcane towers to channel the power of past civilizations. For this, your master and apprentices must use magic stones (dice) and apply abilities written in the book of magic, acquiring prestige and becoming the magician with incredible reputation in the kingdom.

  • The Voting Game

    The Voting Game is an adult party game that uncovers the hilarious truth about your friendships. Each Round, vote anonymously for the player that is described by the current question. Tally the votes and watch as the personalities of your friends are revealed.

  • The Walking Dead the Best Defense

    The Walking Dead Board Game: The Best Defense is a cooperative board game in which players take on the roles of Rick, Glenn, Daryl, Michonne, and other characters. The Survivors must defend four key locations from Walkers – the Farm, the Prison, the Town and the Highway – in order to stay alive. The game board is assembled at random for each game, providing for variability in the locations; a 25-card resource deck – containing either Equipment, Allies, Food or Ammunition – is placed at random on one of the locations.

  • Things…

    Things… is a party game where everyone writes a response to a particular prompt, such as “Things… you shouldn’t put in your mouth,” and the players then try to guess which player wrote which response.

  • Through the Ages

    Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

  • Through the Desert

    Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.

  • Tichu

    Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

  • Ticket to Ride

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

  • Ticket to Ride: Card Game

    The Ticket to Ride Card Game delivers all of the excitement, fun, and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format.

  • Ticket to Ride: Europa 1912

    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets – the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.

  • Ticket to Ride: Europe

    Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you’ll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.

  • Ticket to Ride: Marklin

    Märklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and merchandise tokens. When the game is set-up a series of merchandise values worth victory points are placed on nominated cities. The values of these tokens diminish when multiple tokens are present within a single city, requiring players to move quickly to capture the higher valued tokens.

  • Ticket to Ride: Nederland

    The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game.

  • Ticket to Ride: Nordic Countries

    Ticket to Ride: Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway, and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki, and Stockholm. This version was initially available only in the Nordic Countries of Denmark, Norway, Sweden, and Finland; a worldwide limited-edition release occurred in August 2008 and it has since been kept in print again by Days of Wonder.

  • Ticket to Ride: Rails and Sails

    Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you’ll be moving across water, of course, and that’s where the sails come in.