Showing 469–504 of 543 results

  • Terra Mystica

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

  • Terraforming Mars

    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

  • The Big Book of Madness

    So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you’ve spent much more time reading books than learning powerful spells as future great wizards like you should.

  • The Colonists

    In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.

  • The Downfall of Pompeii

    The year is AD 79. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try to make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash just ten years later. Who will survive the eruption of Vesuvius unscathed?

  • The Enchanted Tower

    Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that’s neither here nor there for now – let’s get out there and free her from the enchanted tower.

  • The Estates

    The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

  • The Game of Life

    This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.

  • The Godfather: An Offer You Can’t Refuse

    Hunt for those who would take sides against the family. The Godfather: An Offer You Can’t Refuse is a mafia-style, deductive party game based on the iconic film trilogy by Francis Ford Coppola that starred Marlin Brando as Don Corleone.

  • The Grizzled

    The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.

  • The Hobbit an Unexpected Journey – Journey to the Lonely Mountain

    The Hobbit: An Unexpected Journey – Journey to the Lonely Mountain Strategy Gameblends thematic gameplay with scenes, events, and characters from the first Hobbitfilm from director Peter Jackson.

  • The Hobbit Board Game

    The Hobbit is a novel that tells the tale of a diminutive hero that, with the help of a group of stalwart dwarves, sets off to infiltrate Smaug’s lair in an effort to plunder the dragon’s vast hoard of treasure. Now it’s your turn to take on the roles of the dwarves, aiding Bilbo in his monumental quest to defy the odds and become a legend…

  • The Hobbit Card Game

    In The Hobbit Card Game, two teams play against each other: good versus bad. The basic game mechanism is trick-taking, but whoever wins the trick can distribute the cards amongst all the players, depending on his character’s ability. Bilbo, for example, must keep one card from the trick, give one card to another player, then discard the remaining cards.

  • The Little Prince: Rising to the Stars

    In the Little Girl’s wake, go to meet the Little Prince, flying on board your biplane! Flying from cloud to cloud and from surprise to surprise searching precious stars, an unexpected journey awaits.

  • The Magic Labyrinth

    The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.

  • The Pillars of the Earth

    At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral’s construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points.

  • The Pursuit of Happiness

    We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

  • The Red Dragon Inn

    In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.

  • The Resistance

    The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

  • The Voting Game

    The Voting Game is an adult party game that uncovers the hilarious truth about your friendships. Each Round, vote anonymously for the player that is described by the current question. Tally the votes and watch as the personalities of your friends are revealed.

  • The Walking Dead the Best Defense

    The Walking Dead Board Game: The Best Defense is a cooperative board game in which players take on the roles of Rick, Glenn, Daryl, Michonne, and other characters. The Survivors must defend four key locations from Walkers – the Farm, the Prison, the Town and the Highway – in order to stay alive. The game board is assembled at random for each game, providing for variability in the locations; a 25-card resource deck – containing either Equipment, Allies, Food or Ammunition – is placed at random on one of the locations.

  • Things…

    Things… is a party game where everyone writes a response to a particular prompt, such as “Things… you shouldn’t put in your mouth,” and the players then try to guess which player wrote which response.

  • Through the Ages

    Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

  • Ticket to Ride

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

  • Ticket to Ride: Europa 1912

    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets – the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.

  • Ticket to Ride: Europe

    Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you’ll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.

  • Ticket to Ride: Marklin

    Märklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and merchandise tokens. When the game is set-up a series of merchandise values worth victory points are placed on nominated cities. The values of these tokens diminish when multiple tokens are present within a single city, requiring players to move quickly to capture the higher valued tokens.

  • Ticket to Ride: Nederland

    The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game.

  • Ticket to Ride: Nordic Countries

    Ticket to Ride: Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway, and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki, and Stockholm. This version was initially available only in the Nordic Countries of Denmark, Norway, Sweden, and Finland; a worldwide limited-edition release occurred in August 2008 and it has since been kept in print again by Days of Wonder.

  • Ticket to Ride: Rails and Sails

    Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you’ll be moving across water, of course, and that’s where the sails come in.

  • Ticket to Ride: The Heart of Africa

    Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 – The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern “heart” of the continent displayed in a vertical format.

  • Tides of Time

    Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.

  • Tigris and Euphrates

    Regarded by many as Reiner Knizia’s masterpiece, Tigris & Euphrates is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.

  • Tikal

    Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.

  • Timeline – Diversity

    Timeline: Diversity is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

  • Tiny Epic Galaxies

    In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.