Showing 73–108 of 550 results

  • Candamir

    Players take on the role of newcomers to Catan and learn how the adventurous life in the first settlement played itself out. They explore, using a new movement mechanic, for the raw materials they need to build the settlement. Along the way, they discover useful natural products – but also encounter wild animals and are confronted with adventurous situations. Those who survive these encounters obtain the raw materials they sought as well as experience points that improve the abilities of the player’s character. Over time, then, the player becomes stronger, smarter or more charismatic and is better and better suited for the dangers of the wild.

  • Candyland

    A child can begin by just recognizing basic colors. Each player advances along the rainbow path through the peppermint stick forest, the gingerbread plum tree and the gumdrop mountain. The players use the plastic gingerbread man as the playing pieces. There are colorful pieces in four colors and cards.

  • Captain Sonar

    In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

  • Captains of Industry

    As a captain of industry in the suitably titled game Captains of Industry, you will vie for domination in the cutthroat arena of the marketplace.

  • Carcassonne

    Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

  • Carcassonne: Bridges, Castles, and Bazaars

    The eighth expansion for Carcassonne, Brücken, Burgen und Basare (English: Bridges, Castles & Bazaars) allows players three new options while playing: Bridges, Castles, and Bazaars.

  • Carcassonne: Inns and Cathedrals

    Carcassonne: Die Erweiterung (later prints used the title Inns & Cathedrals) is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of completely new kinds of tiles – the inns and cathedrals. There are also new tiles that present cities, roads, and cloisters in new shapes. Additionally, each player gets a “big meeple” which counts as two regular meeples. Another whole set of meeples means 6 players can now enjoy the game. Finally, a set of scoring cards helps make score-keeping a little clearer.

  • Carcassonne: South Seas

    Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of…something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points.

  • Carcassonne: Traders and Builders

    The second major expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities.

  • Carcassonne: Winter Edition

    Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

  • Cards Against Humanity

    Play begins with a judge, known as the “Card Czar”, choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an “Awesome Point”, and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.

  • Cash ‘n Guns

    In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

  • Castle Dice

    Castle Dice is a light worker-placement, dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice, and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns, the player who has built the greatest castle (earned the most victory points) wins the game!

  • Castle Panic

    The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

  • Castles of Mad King Ludwig

    In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria…one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he’s commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he’s building while also selling his services to other players.

  • Catan

    In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.

  • Catan: 5-6 Player Expansion

    Allows you to add up to two more opponents to The Settlers of Catan. The only change in the rules is that there is a building round at the end of each turn in which any player can build.

  • Catan: Cities and Knights

    Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city’s owner. Adds tactical complexity to the game and game length.

  • Catan: Explorers and Pirates

    Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios and three missions; some of the scenarios make use of the missions while others do not.

  • Catan: Gallery Edition

    In the Settlers of Catan Gallery Edition, the award-winning game is simplified and reduced in price to allow for quick play and introduction to casual players. The Settlers of Catan are once again traveling through the lands of Catan, racing to develop their settlements.

  • Catan: Seafarers

    This is an expansion for The Settlers of Catan. Players can build shipping lanes, which are very similar to roads. Additionally, the game comes with many different water-hex-heavy variant setups. The American version (Mayfair) should only be used with the American base game, instead of the German one (Kosmos), because of matching components and for the same reason, the Kosmos German version should only be used with the German base game. Additionally, several different editions exist; 5th edition is the most recent. Editions should only be used with same edition, otherwise the purchase of adapter kit is required.

  • Catan: Seafarers 5-6 Player Expansion

    Now five to six players can sail into the uncharted and explore and settle the mysterious islands near Catan! The 5-6 Player Expansion for The Seafarers of Catan allows you to add 1-2 more opponents without sacrificing ease of play. Try one of ten new exciting scenarios! Designed for 5-6 players, it adds even more drama to the award-winning game of seafaring, exploration, and trade.

  • Catan: Star Trek

    Star Trek: Catan takes two well-known media properties and merges them into, well, into something that is 95% The Settlers of Catan glossed with Trek tropes and spiced with a Trek-themed version of a mini-expansion previously only available in German.

  • Catan: Traders and Barbarians

    Traders & Barbarians is distributed as the third major expansion for The Settlers of Catan, although it is actually a compilation of small expansions and variants. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined with them.)

  • Caverna

    Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

  • Caylus

    1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.

  • Century – Spice Road

    Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory.

  • Chaos in the Old World

    Chaos in the Old World makes you a god. Each god’s distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World.

  • Checkers

    Abstract strategy game where players move disc-shaped pieces across an 8 by 8 cross-hatched (“checker”) board.

  • Chess

    Chess is a two-player, abstract strategy board game that represents medieval warfare on an 8×8 board with alternating light and dark squares. Opposing pieces, traditionally designated White and Black, are initially lined up on either side. Each type of piece has a unique form of movement and capturing occurs when a piece, via its movement, occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to capture, attack, defend, or develop their positions.

  • Chicken Caesar

    In Chicken Caesar, players represent aristocratic ancient Roman chicken families trying to create a legacy for their family name. Each family has several eligible roosters eager to jump into the world of politics, getting rich and creating a legacy by any means necessary.

  • Chicken Cha Cha Cha

    Chickens are learning to dance (“cha cha”) by completing circuits around the yard. Your aim is to “cha cha” your chicken past every single other player’s chicken, stealing each one’s “tail feathers” as you go by them. The first player to collect all of the tail feathers wins.

  • Chickyboom

    In Chickyboom, the chickens are hanging out on their colorful wooden perch — but if one of them decides to leave, the whole perch will teeter. Collect as many chickens, hay bales and wagon wheels before the rocking perch topples. How many pieces can you save? The chickens, hay bales and wagon wheels have different weights, meaning different point values. The player with the highest score wins the game. Selecting a heavier piece receives more points but entails more risk of making the perch topple. If you cause the perch to topple, five points are deducted from your total.

  • Chinatown

    This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you’ve laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations.

  • Citadels

    In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.

  • City Hall

    City Hall sees players competing to become Mayor of New York City. They do this by attempting to be the most successful at both bringing people into the city as well as campaigning for the citizens’ approval. Whoever best balances these two goals will win the election.